﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EQ1.Objects {
  public enum GaugeType {
    GAUGETYPE_HP = 1 ,
    GAUGETYPE_MANA = 2 ,
    GAUGETYPE_STAMINA = 3 ,
    GAUGETYPE_EXP = 4 ,
    GAUGETYPE_ALTEXP = 5 ,
    GAUGETYPE_TARGET = 6 ,
    GAUGETYPE_CASTING = 7 ,
    GAUGETYPE_BREATH = 8 ,
    GAUGETYPE_MEMORIZE = 9 ,
    GAUGETYPE_SCRIBE = 10 ,
    GAUGETYPE_HP_PARTY1 = 11 ,
    GAUGETYPE_HP_PARTY2 = 12 ,
    GAUGETYPE_HP_PARTY3 = 13 ,
    GAUGETYPE_HP_PARTY4 = 14 ,
    GAUGETYPE_HP_PARTY5 = 15 ,
    GAUGETYPE_PET_HP = 16 ,
    GAUGETYPE_PET_HP_PARTY1 = 17 ,
    GAUGETYPE_PET_HP_PARTY2 = 18 ,
    GAUGETYPE_PET_HP_PARTY3 = 19 ,
    GAUGETYPE_PET_HP_PARTY4 = 20 ,
    GAUGETYPE_PET_HP_PARTY5 = 21 ,
    GAUGETYPE_MUSIC_PROGRESS = 22 ,
    GAUGETYPE_GROUPLEADEXP = 23 ,
    GAUGETYPE_RAIDLEADEXP = 24 ,
    GAUGETYPE_UNUSED = 25 ,
    GAUGETYPE_COMBAT_EFFECT_TIME = 26 ,
    GAUGETYPE_TARGET_OF_TARGET = 27 ,
    GAUGETYPE_RESPAWN_TIMER = 28 ,
    GAUGETYPE_INCOMBAT_TIMER = 29 ,
    GAUGETYPE_WEBWINDOW = 30 ,
    GAUGETYPE_MANA_PARTY1 = 31 ,
    GAUGETYPE_MANA_PARTY2 = 32 ,
    GAUGETYPE_MANA_PARTY3 = 33 ,
    GAUGETYPE_MANA_PARTY4 = 34 ,
    GAUGETYPE_MANA_PARTY5 = 35 ,
    GAUGETYPE_STA_PARTY1 = 36 ,
    GAUGETYPE_STA_PARTY2 = 37 ,
    GAUGETYPE_STA_PARTY3 = 38 ,
    GAUGETYPE_STA_PARTY4 = 39 ,
    GAUGETYPE_STA_PARTY5 = 40
  }
}
